Oddly, the poison changes actually HURT poison more than help. ![]() Multi-golems are equally powerful, but a fun mechanic. The new skill that creates corpses is a godsend to skelly builds as well to get you rolling out the gate. Just ate his lightning and asked for thirds. For those unfamiliar, I'm strictly a hardcore player (death is permanent) Quick thoughts on the changes after playing most: Necromancer summons are STUPIDLY overpowered now. The best thing about this mod is the attention and decent player base size. So, I returned after 2-3 years to diablo II again. I don't know why THIS mod is getting the press when there are others of comparable size/ambition out there. This is a great bow for slowing down enemies and doing a great amount of damage even compared to Faith.If you've known me long enough, you know I was a diablo II person long before I was a civilization person. Cannot Be Frozen opens up a new ring slot instead of Raven Frost. Damage to demons is effective against all end-Act bosses, and the damage to undead cover a large portion of the regular monsters. The curse activates frequently, allowing Crushing Blow to inflict significant damage despite the inferior damage with the bow. 1.10–current Wrath is the rune word ' Pul Lum Ber Mal' for missile weapons in Diablo II: Lord of Destruction.Īlthough the stats on Wrath look very odd and bad compared to fast bows with high enhanced damage, such as Faith, it actually works wonders.
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